Alexander Alekhin - Procedural Wet Shader
Por um escritor misterioso
Last updated 02 abril 2025

I tried to make in Houdini a procedural shader for wet surfaces with water ripples based only on the shading context without using dynamics. Render with the help of a mantra with one HDRI on lighting. In principle, where honest collisions of particles

eben van tonder, Author at Earthworm Express - Page 3 of 22

I I - IUGS

EURASIAN LAW JOURNAL №5(180)2023

V. P. Veiko's research works ITMO University, Saint Petersburg (SPbNRU ITMO) and other places

Chess Notes by Edward Winter

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eben van tonder, Author at Earthworm Express - Page 3 of 22

eben van tonder, Author at Earthworm Express - Page 3 of 22

Effect of pH and Stream Order on Iron and Arsenic Speciation in Boreal Catchments

IRAMIS
pugg/json_results/left.json at master · mitmedialab/pugg · GitHub

eben van tonder, Author at Earthworm Express - Page 3 of 22

eben van tonder, Author at Earthworm Express - Page 3 of 22
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