Cities: Skylines 2 devs designed the game to target 30 fps because 'there's no real benefit to aim for higher
Por um escritor misterioso
Last updated 02 fevereiro 2025
In a recent Reddit AMA, the team behind Cities: Skylines 2, fielded a host of questions from the gaming community. Amongst all of its responses was a comment by Colossal Order's Chief Technical O
Cities Skylines 2 devs see “no real benefit” in fps higher than 30
Cities: Skylines 2 devs decided performance is not a deal-breaker for all the players
Cities: Skylines 2 studio is working on patches to hit 30FPS performance target - Neowin
Stop Talking Down To Players: Cities II
Cities: Skylines 2's troubled launch, and why simulation games are freaking hard
Cities Skylines 2 Developers: The performance target is to run at a steady 30FPS : r/Games
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Cities Skylines 2 Dev Targets 30FPS: 'There's No Real Benefit in a City Builder for 60FPS' - IGN
This Solves Cities: Skylines II Performance Problems
Does mounting sights and scopes onto weapons are as effective in real life as they are in video games? - Quora
Why is Colossal Order targeting 30fps for Cities: Skylines 2? - Xfire
Cities Skylines 2 Developers: The performance target is to run at a steady 30FPS : r/Games
Cities Skylines 2 devs see “no real benefit” in fps higher than 30
Cities: Skylines II peaks at over 104k concurrent players, but launch marred by poor technical state
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