Environment Art) Applying multiple detail normals to one material - Rendering - Epic Developer Community Forums
Por um escritor misterioso
Last updated 03 março 2025
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So I’m working on an environment and have been trying different methods for texturing/shading. Im using unique textures for my assets with a detail normal pluged in to a DetailTexturing node. For one of my assets with multiple materials (metal,stone,crystal) this works fine since i can assign a different detail normal for each material. However for other assets with one material i need to be able to apply different detail normals depending on the surface, is there a way of using masks or color
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They should be called angel rays, things that will never change
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this forum post about UE5 did NOT age well : r/unrealengine
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