PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.
Por um escritor misterioso
Last updated 23 fevereiro 2025
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://d3i71xaburhd42.cloudfront.net/fc8d8afb7126bf0ee38cc9dfa07c58b70e509ad3/4-Table1-1.png)
It is indicated that online game are capable of evoking flow experiences and positive affect, and games of violent or nonviolent type may not arouse players’ aggression. The authors conducted two studies to explore online game players’ flow experiences and positive affect. Our findings indicated that online game are capable of evoking flow experiences and positive affect, and games of violent or nonviolent type may not arouse players’ aggression. The players could be placed into four flow conditions: flow, boredom, anxiety, and apathy, as determined by level of perceived challenges and skills. The majority of players entered the flow condition when playing violent or non-violent online game. The path analysis results suggested that violent online games may have a significant but indirect effect on positive affect via flow experience mediation.
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://d3i71xaburhd42.cloudfront.net/e376ade83ca3bced75d29e61e1ce0913d839845b/6-Figure1-1.png)
PDF] Measuring The Flow Experience Of Players Playing Online Games
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://www.mdpi.com/computers/computers-12-00177/article_deploy/html/images/computers-12-00177-g001.png)
Computers, Free Full-Text
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Sustainability, Free Full-Text
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Exploring the connection between playing video games and watching video game streaming: Relationships with potential problematic uses - ScienceDirect
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A computational theory of the subjective experience of flow
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://media.springernature.com/full/springer-static/image/art%3A10.1038%2Fs41598-023-35987-8/MediaObjects/41598_2023_35987_Fig1_HTML.png)
Investigating associations between physical activity, stress experience, and affective wellbeing during an examination period using experience sampling and accelerometry
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://media.springernature.com/m685/springer-static/image/art%3A10.1186%2Fs41239-017-0062-1/MediaObjects/41239_2017_62_Fig3_HTML.gif)
The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://i1.rgstatic.net/publication/220168900_Playing_Online_Games_Flow_Experience/links/5cfbf2c94585157d159dff90/largepreview.png)
PDF) Playing Online Games: Flow Experience
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://www.mdpi.com/electronics/electronics-12-00122/article_deploy/html/images/electronics-12-00122-g001.png)
Electronics, Free Full-Text
![PDF] Exploring Online Game Players' Flow Experiences and Positive Affect.](https://media.springernature.com/w200/springer-static/cover/journal/41239.jpg)
The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education
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