Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld

Por um escritor misterioso
Last updated 10 novembro 2024
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
3 hours ago, cyan0s1s said: RetroShader might be to your liking for G/QZDoom. Didn´t know about it. Its kind of redundant with it being more software like than the actual software source ports, but it has some psx moving polys charm. Thanks!
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Doom 2016 - Page 2 — polycount
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Editing utility - The Doom Wiki at
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Demo of Fan Demake of 'DOOM', '2DOOM', Now Available - Bloody
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
DoomEd - The Doom Wiki at
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Do you think GZDoom should have texture filtering on by default
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
vr/ - Retro Games
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
You should make a Doom level, part 1: the basics / fuzzy notepad
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Do you think GZDoom should have texture filtering on by default

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