PDF] A Distributed Game Engine for Mobile Games on the Android Platform
Por um escritor misterioso
Last updated 03 novembro 2024
A variation of the standard approach for game engines architecture pushing from a monolithic architecture toward a distributed one is proposed, in which the mobile game engine becomes modular and lower the distinction between client and server side. : In the last few years we have witnessed a tremendous change in the way game developers are required to deal with software production. We moved from small groups building the application ground-up to large coordinated teams with hierarchical organisation. To support this transformation, game developers are now using integrated development and execution environments called game engines . Among all possible gaming platforms, mobile ones are proving to be a challenging ground due to their intrinsic requirement for game engines to deploy the final application on a distributed system. In this paper we discuss about requirements for next-generation game engines for mobile devices. In particular, we propose a variation of the standard approach for game engines architecture pushing from a monolithic architecture toward a distributed one. In our solution, the mobile game engine becomes modular and lower the distinction between client and server side.
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