INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock Infinite)

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Last updated 11 novembro 2024
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
By Marty Mulrooney Claire Hummel is an incredibly talented artist currently working for Microsoft Game Studios Publishing. Claire recently collaborated with Irrational Games on their hit video game BioShock Infinite, helping to design Elizabeth and the Letuce ‘twins’. In Alternative Magazine Online’s recent review of BioShock Infinite, Elizabeth was described as the “game’s secret weapon”…
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
Was told I should post this here: Bioshock Infinite's main female
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
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INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
INTERVIEW – In Conversation With Claire Hummel (Concept Artist
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
INTERVIEW – In Conversation With Claire Hummel (Concept Artist
INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
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INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
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INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
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INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
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INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
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INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
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INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
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INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock  Infinite)
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