Metagaming Manifold @uminnpress

Por um escritor misterioso
Last updated 21 janeiro 2025
Metagaming  Manifold @uminnpress
Metagaming uncovers alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life.
Metagaming  Manifold @uminnpress
Metagame 4” in “Metagaming” on Manifold @uminnpress
Metagaming  Manifold @uminnpress
Three” in “Metagaming” on Manifold @uminnpress
Metagaming  Manifold @uminnpress
Metagame 5” in “Metagaming” on Manifold @uminnpress
Metagaming  Manifold @uminnpress
Five” in “Metagaming” on Manifold @uminnpress
Metagaming  Manifold @uminnpress
Two” in “Metagaming”
Metagaming  Manifold @uminnpress
Manifold @uminnpress
Metagaming  Manifold @uminnpress
echochrome 2 Official Trailer, Metagaming
Metagaming  Manifold @uminnpress
PDF) Semiotic Uncertainty in Disappearing Games - Ambiguity as a Catalyst for Metagames
Metagaming  Manifold @uminnpress
Lemieux calls it quits, again - The Globe and Mail
Metagaming  Manifold @uminnpress
Metagame 4” in “Metagaming” on Manifold @uminnpress
Metagaming  Manifold @uminnpress
History of video games/Platforms/Sega Genesis - Wikibooks, open books for an open world
Metagaming  Manifold @uminnpress
Four” in “Metagaming”

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