Question about A* Pathfinding Project and Isometric grids - Grid
Por um escritor misterioso
Last updated 29 março 2025

I have a few questions about the a* pathfinding project. Below you’ll find a screenshot of my game I’m using an isometric z as y tilemap with CellSize on each Grid gameobject set to x:1 y:0.577 and z:0.125. This results in a slight height gradation rather than a perfectly flat map (which is aligned layer wise using a common seed for similarity and x y offsets to produce a more natural look). I assume this zlevel offset breaks obstacle detection for the grid graph and I haven’t been able to d

Isometric Graph Drawing

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2D Grid-Based Pathfinding Using C# and Unity - Faramira

Unity - Manual: Tilemap Renderer Modes

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From Python to Numpy

2D Grid-Based Pathfinding Using C# and Unity - Faramira

Ultimate Grids Engine

Game Development with Unity 2D – part 5: A grid of Roman centuriae

Solved Using the isometric grids, create isometric sketches

Ultimate Grids Engine
Solved Saved It will be helpful to have isometric grid paper
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