Red Dead Redemption II for Steam peaks at 12,000 players on launch day (update: numbers rising post-launch day, currently at 37k)

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Last updated 10 novembro 2024
Red Dead Redemption II for Steam peaks at 12,000 players on launch day  (update: numbers rising post-launch day, currently at 37k)
Red Dead Redemption II for Steam peaks at 12,000 players on launch day  (update: numbers rising post-launch day, currently at 37k)
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Red Dead Redemption II for Steam peaks at 12,000 players on launch day  (update: numbers rising post-launch day, currently at 37k)
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Red Dead Redemption II for Steam peaks at 12,000 players on launch day  (update: numbers rising post-launch day, currently at 37k)
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Red Dead Redemption II for Steam peaks at 12,000 players on launch day  (update: numbers rising post-launch day, currently at 37k)
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Red Dead Redemption II for Steam peaks at 12,000 players on launch day  (update: numbers rising post-launch day, currently at 37k)
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Red Dead Redemption II for Steam peaks at 12,000 players on launch day  (update: numbers rising post-launch day, currently at 37k)
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Red Dead Redemption II for Steam peaks at 12,000 players on launch day  (update: numbers rising post-launch day, currently at 37k)
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Red Dead Redemption II for Steam peaks at 12,000 players on launch day  (update: numbers rising post-launch day, currently at 37k)
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Red Dead Redemption II for Steam peaks at 12,000 players on launch day  (update: numbers rising post-launch day, currently at 37k)
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Red Dead Redemption II for Steam peaks at 12,000 players on launch day  (update: numbers rising post-launch day, currently at 37k)
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Red Dead Redemption II for Steam peaks at 12,000 players on launch day  (update: numbers rising post-launch day, currently at 37k)
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Red Dead Redemption II for Steam peaks at 12,000 players on launch day  (update: numbers rising post-launch day, currently at 37k)
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Red Dead Redemption II for Steam peaks at 12,000 players on launch day  (update: numbers rising post-launch day, currently at 37k)
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Red Dead Redemption II for Steam peaks at 12,000 players on launch day  (update: numbers rising post-launch day, currently at 37k)
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