Silent Hill: Homecoming Review - IGN
Por um escritor misterioso
Last updated 23 fevereiro 2025
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The Silent Hill franchise has always been known for its ability to trip the player's psychological levers, instilling a significant amount of unease, fear and even dread at the situations that they find themselves in. Whether it was wandering the fog enshrouded streets of Silent Hill or the rusty, industrialized hallways of the Otherworld, the characters were normal people -- not fighters -- stranded in a situation that was completely out of their control, forced to survive any way they could against unnatural monsters. That, in turn, imparted a sense of panic and concern in the player because they weren't guaranteed to emerge from a fight unscathed. Unfortunately for the series, the latest installment from Konami and Double Helix, Silent Hill: Homecoming, manages to drain the emotional and psychological elements from the game. While the monsters and strange environments of the game return, the overall experience just isn't scary, which is a major letdown for a title with such a great horror pedigree.
The Silent Hill franchise has always been known for its ability to trip the player's psychological levers, instilling a significant amount of unease, fear and even dread at the situations that they find themselves in. Whether it was wandering the fog enshrouded streets of Silent Hill or the rusty, industrialized hallways of the Otherworld, the characters were normal people -- not fighters -- stranded in a situation that was completely out of their control, forced to survive any way they could against unnatural monsters. That, in turn, imparted a sense of panic and concern in the player because they weren't guaranteed to emerge from a fight unscathed. Unfortunately for the series, the latest installment from Konami and Double Helix, Silent Hill: Homecoming, manages to drain the emotional and psychological elements from the game. While the monsters and strange environments of the game return, the overall experience just isn't scary, which is a major letdown for a title with such a great horror pedigree.
The Silent Hill franchise has always been known for its ability to trip the player's psychological levers, instilling a significant amount of unease, fear and even dread at the situations that they find themselves in. Whether it was wandering the fog enshrouded streets of Silent Hill or the rusty, industrialized hallways of the Otherworld, the characters were normal people -- not fighters -- stranded in a situation that was completely out of their control, forced to survive any way they could against unnatural monsters. That, in turn, imparted a sense of panic and concern in the player because they weren't guaranteed to emerge from a fight unscathed. Unfortunately for the series, the latest installment from Konami and Double Helix, Silent Hill: Homecoming, manages to drain the emotional and psychological elements from the game. While the monsters and strange environments of the game return, the overall experience just isn't scary, which is a major letdown for a title with such a great horror pedigree.
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Silent Hill: Homecoming [Articles] - IGN
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Silent Hill: Homecoming - IGN
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I just beat the Silent Hill 5: Homecoming, and i can't see nothing wrong in that game, why so hated? : r/silenthill
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IGN:Silent Hill HD Collection Review
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Silent Hill: Homecoming Xbox 360 Gameplay - Silent Hill
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Silent Hill Homecoming review
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Silent Hill: Homecoming, Ultimate Pop Culture Wiki
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Alchemilla Hospital - Silent Hill: Homecoming Guide - IGN
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Silent Hill: Homecoming - IGN
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Silent Hill: Ascension – An Inside Look - IGN : r/silenthill
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Silent Hill: Homecoming UK Review - IGN
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