T-pose made by participants for tracker calibration and avatar generation.

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Last updated 10 novembro 2024
T-pose made by participants for tracker calibration and avatar generation.
T-pose made by participants for tracker calibration and avatar generation.
Tracking Systems: Calibration, Hardware, and Peripherals
T-pose made by participants for tracker calibration and avatar generation.
The assessment of presence and performance in an AR environment for motor imitation learning: A case-study on violinists - ScienceDirect
T-pose made by participants for tracker calibration and avatar generation.
The Open Virtual Mirror Framework for enfacement illusions
T-pose made by participants for tracker calibration and avatar generation.
Frontiers How Foot Tracking Matters: The Impact of an Animated Self-Avatar on Interaction, Embodiment and Presence in Shared Virtual Environments
T-pose made by participants for tracker calibration and avatar generation.
Frontiers QuickVR: A standard library for virtual embodiment in unity
T-pose made by participants for tracker calibration and avatar generation.
Bimanual telemanipulation with force and haptic feedback through an anthropomorphic avatar system - ScienceDirect
T-pose made by participants for tracker calibration and avatar generation.
NimbRo Wins ANA Avatar XPRIZE Immersive Telepresence Competition: Human-Centric Evaluation and Lessons Learned
T-pose made by participants for tracker calibration and avatar generation.
View of Cripping_Computer_Graphics: Perspectives on disability representation in CG via community generated 3D asset library
T-pose made by participants for tracker calibration and avatar generation.
Eyeware Beam Head Tracking / Eye Tracking Software Development Kit (SDK) for Microsoft Flight Simulator
T-pose made by participants for tracker calibration and avatar generation.
2D-Distribution of calibrated gaze position in head-centered
T-pose made by participants for tracker calibration and avatar generation.
Sensors, Free Full-Text
T-pose made by participants for tracker calibration and avatar generation.
Neural3Points: Learning to Generate Physically Realistic Full‐body Motion for Virtual Reality Users - Ye - 2022 - Computer Graphics Forum - Wiley Online Library

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