Texture of GUI node invisible in runtime/build, but visible in

Por um escritor misterioso
Last updated 22 dezembro 2024
Texture of GUI node invisible in runtime/build, but visible in
In Editor I added two Box nodes with textures “alchemy/food_apple” and “gui/key” (for example): Problem is that when I run it or build it, the apple icon is not visible 😕 I checked layers (text is the top layer), clipping and every other possible issue, but can’t get that texture to show anything on the screen. There are more nodes with alchemy texture here, but none of them are visible in running app. The nodes are not rendered below either (I tried with just one node of this
Texture of GUI node invisible in runtime/build, but visible in
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Texture of GUI node invisible in runtime/build, but visible in
Environment and post-processing — Godot Engine (stable) documentation in English
Texture of GUI node invisible in runtime/build, but visible in
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Texture of GUI node invisible in runtime/build, but visible in
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Texture of GUI node invisible in runtime/build, but visible in
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Texture of GUI node invisible in runtime/build, but visible in
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Texture of GUI node invisible in runtime/build, but visible in
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Texture of GUI node invisible in runtime/build, but visible in
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Texture of GUI node invisible in runtime/build, but visible in
Environment and post-processing — Godot Engine (stable) documentation in English
Texture of GUI node invisible in runtime/build, but visible in
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