Use case: Othello board game / Alpha-zero - Sentis - Unity Discussions
Por um escritor misterioso
Last updated 05 abril 2025

Thought I’d just post another use case I made a while ago. This one uses a trained model of Othello from this simplified implementation of Alpha Zero made by some guys from Stanford. Apparently you can change the rules to train other 2-person board games. I think their implementation may be a bit buggy. But seems to work OK. Background: Alpha Zero is Deep Mind’s (now owned by Google) board game AI. Which superseded Alpha Go and was later superseded by Mu Zero, which you don’t have to program

Othello/Reversi Game in Unity Part 1 - Game Logic

Othello on Unity Sentis
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CyLog Software - Othello

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Trinidad Guardian 31.10.21, PDF, Lawyer

Othello/Reversi Game in Unity Part 3 - User Interface
othello-game · GitHub Topics · GitHub

How to write an Othello AI with Alpha-Beta search, by Jacky Choi Kin Lung

How to write an Othello AI with Alpha-Beta search, by Jacky Choi Kin Lung

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neural network - AlphaGo Zero board evaluation function uses multiple time steps as an input Why? - Stack Overflow

Othello/Reversi Game in Unity Part 2 - Scene Setup & Game Play

Othello (NES) - Video Game Music Preservation Foundation Wiki

Othello - free official version for mobile
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