TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub

Por um escritor misterioso
Last updated 02 fevereiro 2025
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Describe the bug Ryujinx does not progress beyond 5280 something shaders out of 23345. sometimes it’s 5281, 5287, 5280, 5285, etc. To Reproduce Steps to reproduce the behavior: Download shaders in ryusak Launch ryujinx, then TOTK Stall E
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Sending >1G from Charlie to Bob fails · Issue #432 · polkadot-js
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Graphics rendering problem on TOTK : r/yuzu
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Huge lag-spike when opening some chests in moog houses · Issue
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
TOTK crashes everytime i enter the depths on Ryujinx : r/Ryujinx
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
ToTK random large shadows appearing throughout map terrain. Any
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Glitchy grass textures in TotK : r/Ryujinx
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
I clicked purge shader cache for ToTK and now Ryujinx won't
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Shader Optimization stuck on 2% : r/ModernWarfareII
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Shaders optimization stuck : r/CODWarzone
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
TotK] The cell shader removing glitch still kinda works. : r/zelda
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Tsukihime gets stuck at this part every single time after the last

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