The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education
Por um escritor misterioso
Last updated 25 abril 2025

The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation pedagogy in higher education. Two researchers collaborate to apply a qualitative method, coding and synthesizing the results using multiple criteria. The main objective is to study the impact of games and simulations with regard to achieving specific learning objectives. On balance, results indicate that games and/or simulations have a positive impact on learning goals. The researchers identify three learning outcomes when integrating games into the learning process: cognitive, behavioural, and affective. As a final step, the authors consolidate evidence for the benefit of academics and practitioners in higher education interested in the efficient use of games and simulations for pedagogical purposes. Such evidence also provides potential options and pathways for future research.

Business Simulation Games in Higher Education: A Systematic Review of Empirical Research

IAFOR Journal of Education – Volume 10 – Issue 2: Technology in Education by IAFOR - Issuu

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PDF) The Effect of Simulations and Games on Learning Objectives in Tertiary Education: A Systematic Review

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Background paper prepared for the Global Education Monitoring Report, Technology and education: Technology in education

The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education

Using gamification to support learning in K‐12 education: A systematic literature review - Dehghanzadeh - British Journal of Educational Technology - Wiley Online Library

Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis - Douglas B. Clark, Emily E. Tanner-Smith, Stephen S. Killingsworth, 2016

Full article: A systematic literature review of game-based learning in Artificial Intelligence education
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