The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education
Por um escritor misterioso
Last updated 03 abril 2025

The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation pedagogy in higher education. Two researchers collaborate to apply a qualitative method, coding and synthesizing the results using multiple criteria. The main objective is to study the impact of games and simulations with regard to achieving specific learning objectives. On balance, results indicate that games and/or simulations have a positive impact on learning goals. The researchers identify three learning outcomes when integrating games into the learning process: cognitive, behavioural, and affective. As a final step, the authors consolidate evidence for the benefit of academics and practitioners in higher education interested in the efficient use of games and simulations for pedagogical purposes. Such evidence also provides potential options and pathways for future research.

Business Simulation Games in Higher Education: A Systematic Review of Empirical Research

IAFOR Journal of Education – Volume 10 – Issue 2: Technology in Education by IAFOR - Issuu

MTI, Free Full-Text

PDF) The Effect of Simulations and Games on Learning Objectives in Tertiary Education: A Systematic Review

Education Sciences, Free Full-Text
Background paper prepared for the Global Education Monitoring Report, Technology and education: Technology in education

The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education

Using gamification to support learning in K‐12 education: A systematic literature review - Dehghanzadeh - British Journal of Educational Technology - Wiley Online Library

Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis - Douglas B. Clark, Emily E. Tanner-Smith, Stephen S. Killingsworth, 2016

Full article: A systematic literature review of game-based learning in Artificial Intelligence education
Recomendado para você
-
Author's Purpose Digital Review Game and Interactive Activity - Fun in 5th Grade & MORE03 abril 2025
-
Purpose Games: there's more to playing than having fun03 abril 2025
-
Purpose Games - Create and Play Games - Free Technology For Teachers03 abril 2025
-
Some Purposegamers2! Quiz03 abril 2025
-
A Game With a Purpose! : 8 Steps - Instructables03 abril 2025
-
William Hillcourt Quote: “Scouting is a Game with a Purpose.”03 abril 2025
-
Engineered To Purpose on Steam03 abril 2025
-
Divine Delay: Navigating the Waiting Game03 abril 2025
-
Author's Purpose Task Cards | Reading Comprehension Game03 abril 2025
-
Play with Purpose. An educational justification for games and03 abril 2025
você pode gostar
-
Bleach: Thousand Year Blood War' Hulu Review: Stream It or Skip It?03 abril 2025
-
eFootball PES 2020 e mais jogos estão gratuitos para jogar na Xbox03 abril 2025
-
Barbie Bailarina Topper De Bolo03 abril 2025
-
Comic-Con: Marvel's 'Thor: Ragnarok' unleashes new trailer03 abril 2025
-
Yuusha ga Shinda!: Murabito no Ore ga Hotta Otoshiana ni Yuusha ga03 abril 2025
-
Muserver Louis Emulator Season 8 - Update19 - Portal do MU03 abril 2025
-
Altifalante Bluetooth portátil, 20W IPX6 Coluna Bluetooth à prova de água Sem fios 360° Estéreo, com luz LED 36hrs Playtime HD Mic Suporte Rádio FM Vermelho - Itália, Novo - plataforma de03 abril 2025
-
Copos de Vidro Jogo com 2 Florence 370ml Transparente Luxo no Shoptime03 abril 2025
-
Twitch Emote Discord Emote Pixel Toxic03 abril 2025
-
DopeSir on X: GIRLS…. I made this new gorgeous face for one of03 abril 2025