Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between” - IT Hare on Soft.ware
Por um escritor misterioso
Last updated 23 fevereiro 2025
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Table of Contents of the upcoming book on various aspects of game development and deployment, from business requirements to bot fighting
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Cover Design for Development and Deployment of Multiplayer Online
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Journaled Flash Storage – Emulating EEPROM over Flash, ACID
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Contents of “Development and Deployment of Multiplayer Online
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Avoiding ugly afterthoughts. Part b. Coding for Security, Coding
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C++ for Games: Performance. Allocations and Data Locality - IT
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Development & Deployment of Multiplayer Online Games - Page 15 of
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Book Development and Deployment of Multiplayer Online Games is
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Network Programming: Socket Peculiarities, Threads, and Testing
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MOG GDD (a.k.a. Business Requirements) - IT Hare on Soft.ware
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Journaled Flash Storage – Emulating EEPROM over Flash, ACID
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TCP and Websockets for Games - IT Hare on Soft.ware
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