Benchmarking and analyzing World of Warcraft performance
Por um escritor misterioso
Last updated 11 março 2025

World of Warcraft performance isn't something easily defined. Subsequent patches bring changes to the engine and online character of the game makes accurate benchmarking even harder. Lack of consistent and repeatable benchmark mode makes comparisons or problem debugging even more problematic. In this article I want to go over my benchmark results and methodology for Battle for Azeroth and Classic Stress Test as well as my set of benchmarks spots that try to cover edge cases of this game performance limits.

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Benchmarking and analyzing World of Warcraft performance

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Benchmarking and analyzing World of Warcraft performance

Benchmarking and analyzing World of Warcraft performance

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WOW 5120x1440 steady 70FPS. If you run 1440p or 4k and are getting less fps you can look at my settings. A big factor was anti-aliasing type, for my A770 using Image
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