Mono - GDScript extends C# Script · Issue #38352 · godotengine
Por um escritor misterioso
Last updated 02 abril 2025

Godot version: 3.2.2 Beta 1 Mono OS/device including version: Linux Mint 19.3 Issue description: Since all scripts should be compatible with each other, GDScript should be able to extend C# Scripts. For example: class MyMonoScript : Node

Godot crash after starting of the game written in C# · Issue #32762 · godotengine/godot · GitHub

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Cannot instance script because the project assembly is not loaded. · Issue #23427 · godotengine/godot · GitHub

Why this code don't work? I don't know what i messed with move and slide. : r/godot

When C# script extends Resource class, the resource doesn't show up in the Create New Resource menu · Issue #27470 · godotengine/godot · GitHub
Extend Script is inheriting from the wrong class · Issue #34712 · godotengine/godot · GitHub
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Cannot instance script because the project assembly is not loaded. · Issue #23427 · godotengine/godot · GitHub

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Blog: Setting up spine-godot with C#
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