Mono - GDScript extends C# Script · Issue #38352 · godotengine

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Last updated 22 dezembro 2024
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Godot version: 3.2.2 Beta 1 Mono OS/device including version: Linux Mint 19.3 Issue description: Since all scripts should be compatible with each other, GDScript should be able to extend C# Scripts. For example: class MyMonoScript : Node
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Godot crash after starting of the game written in C# · Issue #32762 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
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Mono - GDScript extends C# Script · Issue #38352 · godotengine
Failed to create c# project · Issue #70468 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Cannot instance script because the project assembly is not loaded. · Issue #23427 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Why this code don't work? I don't know what i messed with move and slide. : r/godot
Mono - GDScript extends C# Script · Issue #38352 · godotengine
When C# script extends Resource class, the resource doesn't show up in the Create New Resource menu · Issue #27470 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
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Mono - GDScript extends C# Script · Issue #38352 · godotengine
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Mono - GDScript extends C# Script · Issue #38352 · godotengine
Cannot instance script because the project assembly is not loaded. · Issue #23427 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
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Mono - GDScript extends C# Script · Issue #38352 · godotengine
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Mono - GDScript extends C# Script · Issue #38352 · godotengine
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