Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone

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Last updated 10 novembro 2024
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty- WWII - Matt Vitalone - GDC 2018_哔哩哔哩_bilibili
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Houdini HIVE at GDC 2018
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Matthew Vitalone
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
GDC2018 New Reality Co. on Vimeo
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating+Real Time+Oceans+for+Call+of+Duty%3A+WWII+%7C+Matt+Vitalone+%7C+GDC+2018
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating+Real Time+Oceans+for+Call+of+Duty%3A+WWII+%7C+Matt+Vitalone+%7C+GDC+2018
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty: WWII

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