Sony patents method for “significant improvement of ray tracing speed”

Por um escritor misterioso
Last updated 10 novembro 2024
Sony patents method for “significant improvement of ray tracing speed”
Special hardware units handle ray traversal, freeing up the GPU shaders.
Sony patents method for “significant improvement of ray tracing speed”
Gaming Ars Technica
Sony patents method for “significant improvement of ray tracing speed”
Tom Henderson] PS5 Pro specs and release window details (codenamed Trinity, 30WGPs, 18000mts memory speed, November 2024 target) Rumor - Sony, Page 58
Sony patents method for “significant improvement of ray tracing speed”
Sony patents method for “significant improvement of ray tracing speed”
Sony patents method for “significant improvement of ray tracing speed”
VGC: Mark Cerny's new patent could reveal plans of improving ray tracing performance on PS5 (edit: probably not to do with the PS5)
Sony patents method for “significant improvement of ray tracing speed”
Tom Henderson] PS5 Pro specs and release window details (codenamed Trinity, 30WGPs, 18000mts memory speed, November 2024 target) Rumor - Sony, Page 58
Sony patents method for “significant improvement of ray tracing speed”
PS5 Pro codenamed 'PROJECT TRINITY' details and release date, Page 2
Sony patents method for “significant improvement of ray tracing speed”
AMD Execution Thread [2023], Page 19
Sony patents method for “significant improvement of ray tracing speed”
AMD Execution Thread [2023], Page 19
Sony patents method for “significant improvement of ray tracing speed”
Rumor - Platform - Rumor: PS5 Pro Codenamed Trinity targeting Late 2024 (some alleged specs leaked), Page 6

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