HideFlags.HideInHierarchy not updating hierarchy in Edit-mode - Questions & Answers - Unity Discussions
Por um escritor misterioso
Last updated 26 fevereiro 2025
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Hey there guys. So here is the deal: I made a window to allow me to quickly hide and unhide objects in my hierarchy. Here it is: Yeah… I’m making a MLG-style-game. Dont judge me 😛 Alright. So to hide my objects I use this: foreach (GameObject effect in GameObject.FindGameObjectsWithTag("Effect")) { effect.SetActive (false); if (effectsVisible) effect.hideFlags = HideFlags.None; else effect.hideFlags = HideFlags.HideInHierarchy; effect.SetActive (
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Unity - Scripting API: EditorUtility.CreateGameObjectWithHideFlags
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Unity Contributed Notes for Unity Docs
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Object in Scene not in Hierarchy [Solved] - Questions & Answers - Unity Discussions
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Instantiated Prefabs Not Showing Up In Hierarchy - Questions & Answers - Unity Discussions
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My all components of hierarchy are disappeared and showing nothing - Questions & Answers - Unity Discussions
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Bakery - GPU Lightmapper (v1.95) + RTPreview [RELEASED]
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Hacking Unity games (.NET disassembling, patching)— Nullcon CTF HackIM 2020, Zelda Adventures., by Vaibhav Choudhari
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Hide/Show properties dynamically in inspector. - Questions & Answers - Unity Discussions
unity中HideFlags~-CSDN博客
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