Partially hide object based on position - Questions & Answers - Unity Discussions
Por um escritor misterioso
Last updated 04 abril 2025

Hey, I have a texture, which is used in a plane (using Unlit/Transparent shadder). I want to make the texture/object partially invisible, based on position 20 in the x axis. So, everything beyond position 20 should be hidden, when the rest should be visible. Can someone point me to a simple solution/right direction? Thanks!

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I've been a Unity Dev for over 10 years. I recently joined this project that has some seasoned Unity vets but the player object looks like this. I know it mostly comes
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