Polygon's 2013 Game of the Year: Gone Home - Polygon

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Last updated 07 fevereiro 2025
Polygon's 2013 Game of the Year: Gone Home - Polygon
Architecture and video games share a lot in common. Buildings and our built environment are designed for their occupants. Doors resemble the proportions of the human body, stair risers are designed
Polygon's 2013 Game of the Year: Gone Home - Polygon
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Polygon's 2013 Game of the Year: Gone Home - Polygon
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Polygon's 2013 Game of the Year: Gone Home - Polygon
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Polygon's 2013 Game of the Year: Gone Home - Polygon
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Polygon's 2013 Game of the Year: Gone Home - Polygon
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Polygon's 2013 Game of the Year: Gone Home - Polygon
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Polygon's 2013 Game of the Year: Gone Home - Polygon
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Polygon's 2013 Game of the Year: Gone Home - Polygon
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Polygon's 2013 Game of the Year: Gone Home - Polygon
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Polygon's 2013 Game of the Year: Gone Home - Polygon
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Polygon's 2013 Game of the Year: Gone Home - Polygon
2013 Game of the Year - Polygon
Polygon's 2013 Game of the Year: Gone Home - Polygon
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Polygon's 2013 Game of the Year: Gone Home - Polygon
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Polygon's 2013 Game of the Year: Gone Home - Polygon
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