Water planar reflection with physical correct normals - Graphics and GPU Programming
Por um escritor misterioso
Last updated 18 fevereiro 2025
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Hello,Sorry for my english,I have 2 methods for rendering reflection of water. On the screenshot you can see cubemap and screen space reflection. If I use cubmap then I get the correct image. For flat reflections(ssr/planar), I always see the formulatex2D (reflectionTex, screenPos.xy + normal.xz);in
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Applied Sciences, Free Full-Text
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Chapter 1. Effective Water Simulation from Physical
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Gentle Introduction to Realtime Fluid Simulation for Programmers
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Chapter 2. Rendering Water Caustics
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Water Meshing System and Surface Rendering in Unreal Engine
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X-Plane 12 Desktop Manual
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Graphics Programming Weekly - Article Database
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Rendering Perfect Reflections and Refractions in Path-Traced Games
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Lumen Global Illumination and Reflections in Unreal Engine
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Chapter 2. Rendering Water Caustics
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Unity - Manual: Debug Views
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Post Process Effects in Unreal Engine
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