Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/minetest · GitHub
Por um escritor misterioso
Last updated 04 abril 2025

Minetest version aa912e90a769e4bb7578b83955389af0892dd361 Active renderer OpenGL 1.4 Irrlicht device X11 Operating system and version Debian 11.8 CPU model Intel(R) Core(TM) Duo CPU T2400 @ 1.83GHz GPU model Intel Corporation Mobile 945G

Texture Filtering

Anisotropic textures in a global shader - Asset Creation - Epic Developer Community Forums

This is what trilinear optimisation option in Nvidia CP does : r/pcmasterrace

Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis
PMREM causes seams on Nvidia GPUs with anisotropic filtering enabled · Issue #17855 · mrdoob/three.js · GitHub

Effects in games: Anisotropic Filtering, SSAO & hair simulation

GeForce.com Titanfall 2 Texture Filtering Interactive Comparison: Anisotropic Trilinear vs. Bilinear - Example #001

Examples of GLQuake's texture filtering options

Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/ minetest · GitHub

Peter Sikachev Dev Blog: MinLod: A Cheap&Simple Method to Increase Texture Details at Acute Angles
Shader error message · Issue #10844 · minetest/minetest · GitHub

Anisotropic Filtering in Modern Game Engines, Is 16x AF still considered cheap?

Bi/Tri-Linear Filtering – Display Daily

Bilinear Texture Filtering (Direct3D 9) - Win32 apps

Glossary:Anisotropic filtering (AF) - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game
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