Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/minetest · GitHub
Por um escritor misterioso
Last updated 03 março 2025
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Minetest version aa912e90a769e4bb7578b83955389af0892dd361 Active renderer OpenGL 1.4 Irrlicht device X11 Operating system and version Debian 11.8 CPU model Intel(R) Core(TM) Duo CPU T2400 @ 1.83GHz GPU model Intel Corporation Mobile 945G
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Texture Filtering
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Anisotropic textures in a global shader - Asset Creation - Epic Developer Community Forums
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This is what trilinear optimisation option in Nvidia CP does : r/pcmasterrace
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Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis
PMREM causes seams on Nvidia GPUs with anisotropic filtering enabled · Issue #17855 · mrdoob/three.js · GitHub
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Effects in games: Anisotropic Filtering, SSAO & hair simulation
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GeForce.com Titanfall 2 Texture Filtering Interactive Comparison: Anisotropic Trilinear vs. Bilinear - Example #001
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Examples of GLQuake's texture filtering options
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Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/ minetest · GitHub
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Peter Sikachev Dev Blog: MinLod: A Cheap&Simple Method to Increase Texture Details at Acute Angles
Shader error message · Issue #10844 · minetest/minetest · GitHub
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Anisotropic Filtering in Modern Game Engines, Is 16x AF still considered cheap?
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Bi/Tri-Linear Filtering – Display Daily
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Bilinear Texture Filtering (Direct3D 9) - Win32 apps
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Glossary:Anisotropic filtering (AF) - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game
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