How to hide GameObject formed by multiple level modules without Mesh Renderer? - Ask - GameDev.tv
Por um escritor misterioso
Last updated 03 março 2025
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I have created an GameObject that formed by multiple level modules under a GameObject empty called “Player Ship” like below: Later, I discovered there is no Mesh Renderer from the custom formed “Player Ship”, I found some solution from this THREAD, but it only scan the first level of modules, bypassing 2nd and 3rd level of modules. The Hierarchy for the “Player Ship”, is like below: Is confirmed that the 2nd and 3rd level of modules like below is not scanned by the foreach() loop, only
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Unity - Manual: Level of Detail (LOD) for meshes
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How can I prevent my camera from clipping into the terrain in my RPG project? - Ask - GameDev.tv
CRC Csharp Game Programming Cookbook For Unity 3D 2nd Edition 036732170X, PDF, Inheritance (Object Oriented Programming)
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RELEASED] Mesh Combine Studio 2 (Boost Performance)
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The Vengeful Canadian
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GameDev.net
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RELEASED] Odin Inspector & Serializer - The Ultimate Workflow Tool - Unity Forum
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10 Common Unity Mistakes
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The Vengeful Canadian
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